A downloadable game

Embark on an immersive journey as a rebellious Indonesian high school student in "Berandal Sekolah," a dynamic third-person shooter downloadable from the Google Play Store. Engage with the captivating life of a teenager torn between upholding a family legacy and forging an individual path. Assume the role of the central character, their identity veering towards punk or bully, influencing their destiny. Navigate through gripping combat scenarios while finely tuning an array of skills.

This riveting game materialized through an ambitious remote team, dedicating a relentless three-month effort. Distinguished as a resolute Unity Programmer, I played a pivotal role in shaping the project's foundation with my coding prowess. Collaborating alongside me, two accomplished 3D artists and a skilled 2D artist meticulously crafted visuals that transcend the screen. Despite geographical dispersion, our seamless communication via Discord synergized our endeavors cohesively.

One of my major contributions was in driving the programming elements of the game, a role that underscored my technical acumen and commitment to excellence. My dedication was instrumental in propelling the game's development forward. Regrettably, my journey with the project concluded after the demo release, a decision made for personal reasons.


Nonetheless, the seeds of my programming expertise remain woven into "Berandal Sekolah," a testament to harmonized teamwork, artistic innovation, and the boundless realm of interactive entertainment. As the game's trajectory skyrocketed, accumulating millions of downloads post-demo, this accomplishment magnifies not only the game's enthralling gameplay but also celebrates the visionary direction of Livander, who adeptly guided the project. "Berandal Sekolah" stands as a testament to collective determination, the art of technology, and the resounding impact of my programming journey.


For My Indonesian gamedev friends : "Disini saya sebagai programmer utama dalam pembuatan game ini dari awal (menggunakan unity starter asset) selama 3 bulan untuk perilisan demo. Mulai dari combat, skill, equip kostum, senjata, serta NPC dan  AI enemy nya. Perlu saya tekankan lagi bahwa saya ikut mengembangkan game nya ini hanya sampai tahap demo rilis. Setelah demo tentu banyak perubahan serta mungkin combat dan AI sistem yg sebelumnya core utama yg saya pegang."


First demo release played by Dedi Merdeka


Full release played by Windah Basudara


Full release reviewed by The Lazy Monday

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version windows?